Yes, a lot of iPhone apps have been downloaded, but….

February 26th, 2009 The Insider Posted in Mobile Advertising, Mobile Application Technologies, Reach No Comments »

Great brief in the February 20th PC World article entitled, “App Store Grows, but Apps Are Seldom Used” – the article focused on data revealed by Pinch Media which offers a hosted analytics solutions specifically for iPhone applications.  The company collected data from “a few hundred” applications in the App Store that use its hosted analytics product. Applications that use the analytics offering include those that have been the number-one paid and free applications available in the store.  Here’s a sampling of the findings per the article:

  • Users who download free applications from the App Store, only 20% use the app the next day, and far fewer do as the days pass. For paid applications, the return rate is only slightly better: 30% of people use the application the day after they buy it. The drop-off rate for paid applications is about as steep as for free applications after the first day.
  • Generally, 1% of users who download an application turn into long-term users of it, Pinch found. Pinch has noticed some differences based on the kind of application. For example, sports applications get more use than others in the short term, while entertainment applications tend to keep users for longer than others.
  • Pinch has discovered, or at least confirmed, some other interesting usage trends as well. Developers have a far greater success rate once they rise to the top of the store, which Apple ranks based on popularity. Once applications hit the top 100, the number of daily new users increases by 2.3 times, Pinch said.
  • Also, free applications tend to get more use than those that cost. Users run free applications, on average, 6.6 times as often as paid applications, Pinch said.

I suspected as much, but app store data is hard to come by as Apple does not reveal insights other than  total downloads and segmented top download lists and companies like Pinch are few and far between. To date, most iPhone developers have been adding simple tracking methods within their apps on their own accord so the data available to advertisers is limited and hard to come by. Aggregated iPhone analytics is a niche “industry” whose time has come so that Media planners can get a better sense if the “channel” is working or not.  Companies to watch include -Pinch Media, Flurry, Medialets and Admob to some extent.  

From a marketing perspective, brands looking to make any real impact with an application really need to focus on the Media plan surrounding the launch of a new application to get the app ranked on Apple’s top 100 or better lists as it appears this is the make or break bar to hit in terms of a tipping point.

This brings up another issue – driving traffic to iPhone applications isn’t exactly a well known science yet.  Yes, many marketers are realizing you can deep link to an application from the Web to the iTunes page where the app resides, but others are incorrectly thinking they can buy their way into sponsoring the featured apps section within iTunes.

The net net of this post is this – if you are brand considering investing in an application be sure your expectations are grounded in reality.  The iPhone is great indeed, but remember its total global share is maybe 1-2% and it appears consumers are only interested in taking a peek and then walking away.  
 
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Disconnect between use of mnemonics and QWERTY keyboards

December 31st, 2008 The Insider Posted in Mobile Advertising, Reach, Shortcode Marketing No Comments »


Marketers should be cognizant of the rise of the QWERTY keyboard found on both Smart and Feature phones as the keyboard’s layout negates the practice of using only word-based mnemonics to represent shortcodes and phone numbers in marketing materials.

WHY? With QWERTY, the standard 12-button keypad and its corresponding letters that have long dominated both landline and mobile phones is displaced with a new layout and thus QWERTY users are unable to tap out mnemonic call-to-actions if the numbers are not displayed as well. TRANSLATION – QWERTY users are precluding from participating in campaigns.  Now it may not seem like a big deal, but I have seen some examples where major U.S. companies have made this mistake in their advertising (e.g. Text CHASE –  Another example would be just displaying 1-800-FLOWERS without the corresponding numbers).  

BEST PRACTICE:  marketers should always display the numbers near their mnemonics.  For example, Text CHASE becomes Text CHASE (24273) and Call 1-800-FLOWERS features (1-800-356-9377) next to it.

Interesting Side Notes:

  • The NPD Group in Q3 noted, “Mobile phones with a QWERTY keyboard experienced the greatest year-over-year rise in sales; 30 percent of handsets were sold with this feature in Q3 2008, versus just 11 percent the year prior.”
 
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Macy’s Parade Featured Bluetooth Marketing Campaign – iPhone users included?!!

December 1st, 2008 The Insider Posted in Bluetooth Marketing, Reach 1 Comment »

The 82nd Annual Macy’s Thanksgiving parade held in the streets of New York City this past Thursday featured a novel execution of a Bluetooth mobile marketing campaign. NYC-based ACE Marketing & Promotions Inc. worked with Macy’s to enable the float featuring Santa Claus and his sleigh with the ability to transmit marketing materials via Bluetooth and WiFi transmitters. Parade spectators were encouraged to turn their Bluetooth device “On” and Enable their Bluetooth visibility to either “Discoverable” or “Always Visible.” As Santa’s sleigh moved along the parade route, mobile users who followed these instructions would have received a message on their handset to the effect of, “Do you want to receive a FREE download from Macy’s Parade /Santa?” If the user “accepted” the message, a FREE download would begin immediately.

What caught my eye in the coverage of this campaign was the statement that Apple’s iPhone users could participate. How’s this I wondered, as most iPhone owners are now aware that their phone’s Bluetooth capabilities precludes them from using the radio frequency for file transfer or connecting to devices other than headsets. To solve this issue, ACE’s Chief Marketing Officer Matt Gaines explained to me that they have enabled their Bluetooth transmitters to also act as WiFi base stations – thus iPhone users would detect the signal (if scanning), connect and receive the intended marketing message or visit a particular website. (To be honest, I’m not sure what the exact iPhone user experience was yet.)

For marketers, the real challenge in a campaign like this is the creation and display of the Call-To-Action. Creating awareness for new technical applications is always a massive challenge! Unfortunately, I was not present at the parade to witness any signage and the resulting experience on my handset – so I’ll have to wait for some reader input and wait to see ACE’s campaign results.

While Bluetooth-enabled mobile phones are estimated to have upwards of an 80% penetration rate in the U.S., using them for anything but hands-free headsets can be assumed to be very low. According to ABI Research, 14.5 million Bluetooth headset units shipped in 2007 and this number is expected to hit 18M this year and 20+ million in 2009. The NPD Group had some 2007 data indicating that only about 40+% of users with the technology actually used it – and you can assume primarily for connecting to hands-free headsets.

SideNote: Nielsen Mobile estimated that there were about 3.6M iPhone users in the U.S. at the end of Q3. Nielsen also pointed out that the iPhone 3G has fared very well in NYC and San Francisco.


 
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Adding context to SMS usage in the U.S. – from a Mobile Marketer’s viewpoint

October 3rd, 2008 The Insider Posted in Reach, SMS, Shortcode Marketing No Comments »

Nielsen Mobile has garnered quite a bit of press – including mainstream coverage – of their recent survey results regarding the amount of text messages an average wireless subscriber sends per month.

From CBSnews.com... “For the second quarter of 2008, U.S. mobile subscribers sent and received on average 357 text messages per month, compared with making and receiving 204 phone calls a month, according to Nielsen.”

“…The surge in text messaging is being driven by teens 13 to 17 years old, who on average send and receive about 1,742 text messages a month. Teens also talk on the phone, but at a much lower rate, only making and receiving about 231 calls per month. The report even suggests that tweens or kids under the age of 12 are also heavy text users, averaging about 428 messages per month.”


WOW! That’s quite a lot of text messages, however a couple things are worth noting as a Mobile Marketer:

  • If you look at data from either comScore/MMetrics, Nielsen Mobile regarding the percentage of U.S. subscribers that actually send at least 1 text message within a month, than these aforementioned numbers are essentially generated by approximately 50% of the total wireless subscribers in the U.S. (Note: Jupiter Research states that approx 62% of wireless bases uses text messaging)

Just 6% of teen mobile users responded to a poll or contest via short code–i.e., voting for an “American Idol” contestant–in the past month, slightly higher than the overall population (4.5%) but still not a critical mass. Even fewer teens responded to a text-message ad (1.6%), in contrast to the 2.4% of overall mobile users. And just 1.5% of teens responded to an offline ad that directed them to text a short code in.

  • Also — VeriSign’s wireless aggregation business stated that A2P, such as news alerts, ring tones, promotional video clips, and enterprise messages sent to mobile users rose sharply in Q2 2008, from approximately 186 million messages in Q1 2008 to approximately 249 million (A2P) messages in Q2 2008, an increase of close to 33 percent. NOW, Verisign processed a total of 52 BILLION messages in Q2 2008 – which would mean that less than 1% of these SMS being sent were A2P or marketing-based (in some sort of fashion)
The good news is that all of this supports the fact that text messaging is a legitimate medium that more and more of Americans are embracing. The challenge now is for Marketer’s to find ways to encourage texters to participate more often in their mobile programs.
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Samsung to embed 2D barcode reader on handsets – Marketers rejoice!

September 25th, 2008 The Insider Posted in 2D Codes - Camera Applications, Reach No Comments »

Mobile 2D code company, Scanbuy, announced yesterday that they reached an agreement with handset OEM Samsung to have their 2D code reader application pre-installed on Samsung’s cameraphones in select geo-markets. The Company also stated that Samsung would utilize Scanbuy’s 2D code format, called EZcodes, to promote the new application. There was no mention of how many handset models or the total number of handsets that would feature the application.

The press release also mentioned that Samsung would begin selling these phones in Spain, Italy, and Denmark starting as early as next month and that availability would quickly expand to other major markets including Mexico and the United States.


This is great news for Mobile marketers! One of the largest obstacles to consumer adoption of the 2D code tactic has been addressed in a huge way. Getting the application pre-installed will go a long way towards the goal of making 2D codes a mobile marketing tactic with some decent reach. Across the EU5 and the U.S., the average percentage of consumers downloading utility applications to their handsets was 3.9% according to a MMetrics/comScore’s Q1 Market Summary. MMetrics also calculated that these countries averaged approx 4% with regards to consumers accessing already downloaded applications.

POSITIVE POINTS:

  • Samsung is the world’s second largest handset manufacturer and features a global market share of 15.4%. In the U.S. the company had a share of 20% after the second quarter of this year.
  • The NYC-based Scanbuy had also run some trials with Sprint in the past, but there has been little word as to the success of that pilot and what Sprint’s plans are for future with regards to 2D codes.
  • Scanbuy’s 2D reader is capable of reading multiple code formats such as QR and Datamatrix.

CONCERNS:

  • The 2D vendors are still plagued by a lack of standardization in terms of code formats. Marketers and Consumers should not have to concern themselves as to which code format to use and if the reader will work or not.
  • It is unclear which U.S. Carriers will adopt the Scanbuy reader – I am guessing Sprint due to previous history.
  • Education is obviously another MAJOR hurdle to overcome with regards to consumer adoption – how will Samsung.. the Carriers, Brands (much like Ralph Lauren) and Scanbuy promote the application??? This is a BIG question.
  • Using the reader application is still a PULL application that will invoke the web browser, SMS, etc.. Marketers are keen on sending 2D codes to the handset via MMS or WAP that could be scanned in retail environment at point of sale – think coupon redemption. This leads to the major issue of POS laser scanners vs. optical scanners (lasers can’t read 2D codes) and lack of standard code format.
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Spoke to soon. Mobile reaches Rockers via Bluetooth program

September 22nd, 2008 The Insider Posted in Bluetooth Marketing, Reach No Comments »

My previous post on the sharing of mobile campaign metrics – or the lack thereof – was warmly greeted by this news from Ace Marketing & Promotions.

FROM MarketWire… Ace Marketing & Promotions Inc. announces the campaign results of their “ROCKZIMITY MARKETING” (bluetooth program) launch with Def Leppard (concert) at Joe Louis Arena on Aug 23.

ROCKZIMITY (bluetooth) hot spots were active in a few key locations around the venue and delivered everything from, videos from the show, ringtones, wall papers and two fans even won a trip to the Sparkle Lounge to meet Def Leppard. Michael Trepeta, President for Ace Marketing, stated, “ROCKZIMITY (bluetooth program) interacted with over 1,648 unique devices — that means 18% of the entire audience; we had 62 rejections all night that means we positively engaged 93% of fans that were presented with the content,…”


Not too shabby reaching 18% of the 9,000+ concert goers – plus the conversion rate on the “Accept” bluetooth communication portion of the bluetooth process was impressive. However, it would be helpful to see the conversion rate for the ACTUAL downloads that occurred after users did accept the Bluetooth connection request. In my mind, this would give me some indication as to whether the concert goers were confused by the incoming bluetooth communication (because so new) and just hit “yes” OR they felt comfortable using the handset to follow through on the mobile download experience. I would also want to know if the content being offered was premium or free.
 
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Sharing Mobile Campaign Results.. or lack thereof

September 20th, 2008 The Insider Posted in 2D Codes - Camera Applications, Mobile TV, Reach 2 Comments »

RCR Wireless’ Colin Gibbs had a nice article related to the recent Olympics and related consumer use of Mobile Video. The article noted that neither AT&T nor MobiTV would discuss uptake of their video offerings…MedioFlo also declined to discuss how many viewers tuned into the games, but VP of Programming, Mike Bailey said the company “was extremely pleased” with the results and performance” of its Olympics channel.

Other notable Mobile initiatives…

Papa John’s Pizza 2D mobile barcode campaign.. – The 2D barcode partner in this case is NeoMedia. NeoMedia’s CEO, Iain McCready, was quoted as saying “The test was operationally very successful” (Is that a euphemism for a low participation rate?)

Yahoo’s download numbers for its Yahoo! Go their J2ME application. How many downloads to date?? What handset types are dominating the downloads?? Hell, they probably have the best distribution outlets outside of the Carrier decks.

Marketers continue to gripe about the Mobile Channel’s lack of benchmarks to help them gauge the success of their Mobile efforts. Certainly the lack of sharing by experimenting brands is understandable from a competitive standpoint, but a little sharing could go a long way. Kudos to Adidas’ Chris Murphy at the past MMA Marketing conference in New York for sharing an in-depth look at his company’s integrated Mobile campaign that was run with help from agencies Carat & Isobar.

Also noted in the aforementioned RCR Wireless Article, Nicholas Covey, director of insights for Nielsen Mobile said, “much of the lack of transparency in mobile is the fact that the industry has yet to develop real-time measurement systems”.. “Largely, the mobile industry right now is not like the television or online industries where you get overnight ratings,” Covey explained. “Mobile is generally measured in 3-day increments.”

Well, I agree that at the macro-aggregate level that Nielsen Mobile deals with they don’t get real-time metrics, but at an application level, i.e. the mobile marketing company and aggregator, that is NOT the case. The beauty of Mobile as a direct response mechanism is that it is instant. If I configure a mobile marketing campaign for a Txt2Vote or Sweepstakes, etc.. I can instantly see when results start rolling in.

 
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Mobile SD cards may offer new opportunities for marketers

August 21st, 2008 The Insider Posted in Mobile Advertising, Mobile Content, Reach, Uncategorized 2 Comments »

Article from SFgate.com (and later blogged at Moconews.net) discussing the company SanDisk’s proposed plan to possibly start offering their microSD products in retail outlets with pre-loaded content.

SanDisk’s Michael Romero, vice president and GM of its mobile retail division said that 770 million phones shipped this year (globally) with microSD slots and that there will be 900 million more next year.

On a related note, in May of this year Strategy Analytics predicted that shipments of phones equipped with removable memory card slots will grow at an average 13% per year over the next five years, hitting 1.04 billion phones in 2011. There report entitled, “Removable Memory Card Forecast: Slotted Phone Penetration Exceeded 50% of All Phones in 2007,” reveals that 592 million slotted phones were shipped worldwide in 2007, representing 53% of all cellphone shipments.

That’s a lot of phones with removable memory slots! Of course the real trick will be educating consumers on actually purchasing these cards and using them, but that’s up to smart merchandisers and to some extent companies like SanDisk to figure that out. I can’t imagine the Carriers are thrilled with the concept of pre-loaded memory cards as it potentially cuts them out of application download revenue share and data usage fees, but nevertheless the concept has potential to spur consumers to utilize their handsets for more than just phone calls.

There have been companies (SEE ROK Media) that have loaded content onto mobile memory cards in the past, but the uptake to my knowledge has been negligible in a retail scenario. A good sign that this concept might work is that the practice of “sideloading” content, especially music, has had very good traction – especially outside of the States. Consumers, primarily youth, have discovered the cost savings associated with downloading and sharing music while bypassing their Carrier’s networks.

Marketers, especially those targeting Generation Y consumers, might start experimenting with mixing mobile content such as music or games with utility applications (e.g. the Kellogg’s Exercise reminder) that showcase the brand being promoted. Rest assured that their will be unique advertising opportunities within the memory card as the developers have significant control over the card’s actions.

Media companies dabbling in Mobile today may view mobile storage cards as yet another distribution outlet for their video content. I can certainly envision NBC packaging a special “OFFICE” SD Card filled with short snippits of the show’s best bits.

 
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Mobile email to impact direct marketers?

August 19th, 2008 The Insider Posted in Mobile Advertising, Mobile Messaging Technologies, Reach No Comments »

Cellular-News recently posted an overview of a new report from analyst firm Strategy Analytics regarding consumer spending on mobile messaging services. Mobile messaging includes SMS/MMS, mobile IM and mobile eMail.

“Total spending on mobile messaging services by consumers will rise 15% from $65 billion in 2007 to over $88 billion by 2012, according to a new Strategy Analytics report. Although SMS will continue to contribute to the vast share of consumer messaging spend, the availability of low-cost, flat-rate data plans will enable rapid growth in usage of traditional PC based messaging services, such as email and instant messaging via mobile. — By 2012 mobile email will account for 20% of total end user mobile messaging spending.”

Interesting, but certainly not a shocking prediction given the rapid adoption of smartphones here in the U.S. and the increase in promotions from the Carriers for low-cost, flat rate data plans. However, there are a couple of things to consider when thinking about whether or not Mobile Email will be a next BIG thing that marketers will need to pay close attention to with regards to optimizing the consumer experience on a handset.

First of all, email users will need a data plan of some sort and Nielsen Mobile recently pegged the percentage of consumers with an unlimited data plan at 14%. The research firm also stated that 95 million (37%) subscribers paid for mobile internet access either as part of a subscription or transactionally and that 40 million subs were active users of mobile internet (used at least once in a given month).

There is an important distinction to make within the aforementioned numbers in that they don’t represent (at least I don’t think they do) those consumers accessing email via emails readers from say Good or Blackberry versus their mobile browser. It’s safe to assume that most corporate users are accessing email via a reader versus a browser, but as MMetrics noted, the smartphone penetration rate is close to 7% within the U.S.- This number isn’t exactly huge, but there is data that supports that these users are heavy users of email via their devices.

From an overall addressable market, MMetrics stated that 13.1% of wireless subscribers had used email on their phone during a specific time period and Nielsen Mobile stated that eMail was the second most visited category (on the mobile web) after Portals. Again, were not talking huge numbers, but significant enough to warrant a closer look at the consumer experience.- (NOTE: as of May 2008 Yahoo! had 14 million unique visitors to their mobile mail page according to Nielsen.)

I did some quick testing of some HTML emails via my Yahoo! email account on Nokia’s S60 browser, Palm’s TREO 750W browser and an Openwave browser via Verizon’s popular LG VX8300 handset. On each browser HTML gets stripped out and the rendering is not easy on the eyes to say the least. I even tried GMAIL on the Treo browser and some of the hyperlinks within an HTML newsletter were rendered inactive. On the reader side, trying to read HTML emails via a Blackberry reader or Palm reader produced equally frustrating results.

From a marketer’s perspective if you are targeting an on-the-go business crowd or a demographic that utilizes smartphones, it may not be enough to assume that handset OEMs, browser developers, internet email providers and email reader vendors will utilize tools and transcoding tricks to properly render your campaign emails properly. Your message may be lost and deleted before the consumer ever has the chance to re-read your email on their PC.

That said, there are some companies such as Pivotal Veracity that offer to optimize your emails for the various device types and email readers. (This company has some interesting comparison shots of how html emails render across a handful of different devices including Blackberry, Palm and Windows Mobile.)

Quick Anecdote: when attending industry events such as CTIA or MMA or presenting to advertising agencies it is always fun to watch a decent number of users fumble around on their smartphones when you ask them to participate in a demo via SMS. They have gotten so used to sending short emails back and forth between other smartphone-toting colleagues that TXTING is now an afterthought.

 
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Mobile Internet Browsing – any changes to current paradigm?

July 17th, 2008 The Insider Posted in Reach, WAP/xHTML 8 Comments »

A recent Mobile Monday-Boston gathering focused on the state of the Mobile Internet browser (and its related technologies). Ed Mitukiewicz, Research Director at Orange Labs Boston moderated a panel of experts from Orange, vlingo, Mozilla, Nokia, and Google (ala Android). Topics ranged from widgets to LBS and its subsequent security concerns. Perhaps the most interesting topic from a Mobile Marketer’s perspective was the discussion on how today’s advanced browsers force users to browse the web via their mobile.

All of the panelists echoed the fact that today’s advanced browsers for the most part force users through a “keyhole” browsing experience in which the user must navigate to content via a series of pan and zoom actions (even on the iPhone). I’ve tried the following browsers and concur: (Yes, there are more out there than these)

Okay.. with only around 15% (much higher for iPhone and Smartphones users) of total U.S. subscribers regularly accessing the internet from their phone – the “reach” numbers for marketers are fairly low with regards to rushing to build a mobile presence. The obstacles to getting more consumers to use their phone for browsing the internet are well documented. Putting aside for a moment that the U.S. has approximately a 26% 3G handset penetration rate and approximately 14% of subs have unlimited data plans (according to Nielsen Mobile)… and small screen sizes, lack of content, etc.etc.. What about browser usability?

Could the current browsing/data display methods be a significant hindrance to adoption as well?? You bet. So what’s on the browser horizon?? No one other than the representative from the speech recognition company vlingo really talked about future browsing paradigms. He said his company was working hard on using speech to search for information on the mobile, but reiterated that at the moment they struggled to find technical “hooks” into browsers to enable speech-powered browsing.

I’ll dig around to find what might be out there , but in the meantime there is an interesting 3D data visualization project I am watching out of MIT called E15. The gentleman behind this project is starting to tinker a bit with 3D browsing on the iPhone. ALSO – with the advancement of GPS-enabled handsets the ability to get location relevant information while browsing may turn out to be very interesting as well. Stay tuned.

NOTE: optimization of web content for the small screen was discussed and so was transcoding. While you can argue that this either hurts or helps the mobile web cause, the issue I’m still interested in is the browser and how it displays information and how the mobile user interacts with it – these two “methods” are simply adapting to the current paradigm.

 
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